Hearts of iron 4 stuck in edit mode1/23/2023 Nations with low war support tend to surrender quicker. ![]() War support is also affected by world tension, Pride of the Fleet, enemy bombing, allied interception, enemy convoy raiding, heroes being killed in action, and operative propaganda. Countries gain a positive war support buff for being in a defensive war and a negative buff when being in an offensive war. Fascist and aggressive nations generally have more initial war support, but they can eventually be surpassed by democracies fighting a defensive war. War support directly affects mobilization speed, Command Power gain, and attack and defense on core territory. War support The measure of the people's support for war. Stability above 50% yields positive modifiers related to factory and dockyard output, political power, and consumer goods while stability below 50% yields negative modifiers in those categories. A nation with 50% stability does not gain nor lose anything. A country with low stability suffers penalties to factory and dockyard output, political power gain, and consumer goods while experiencing an increase to occupied territory resistance gain. ![]() ![]() Stability The measure of the people's support for its government. Each country gains +2 points of political power per day which can be modified by Nation Leader traits, Political Advisors, Stability, National Spirits, National Focus selection, Political Events, Political Decisions, or player actions. Political power can be spent on completing national focus ideas, appointing ministers (political advisors, designers, theorists, and military staff), taking decisions, changing trade laws, economy laws, conscription laws, and some diplomatic actions. Political power This is the amount of political capital the nation's leadership has accumulated.
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